#ifndef __TIGR_UPSCALE_GL_VS_H__ #define __TIGR_UPSCALE_GL_VS_H__ #include "tigr_glsl_hdr.h" // clang-format off const char tigr_upscale_gl_vs[] = { GLSL_VERSION_HEADER "layout (location = 0) in vec2 pos_in;" "layout (location = 1) in vec2 uv_in;" "out vec2 uv;" "uniform mat4 model;" "uniform mat4 projection;" "void main()" "{" " uv = uv_in;" " gl_Position = projection * model * vec4(pos_in, 0.0, 1.0);" "}" }; // clang-format on const int tigr_upscale_gl_vs_size = (int)sizeof(tigr_upscale_gl_vs) - 1; #endif