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- #include <SDL2/SDL.h>
- #include <SDL2/SDL_opengl.h>
- #include <assert.h>
- #include "renderer.h"
- #include "atlas.inl"
- #define BUFFER_SIZE 16384
- static GLfloat tex_buf[BUFFER_SIZE * 8];
- static GLfloat vert_buf[BUFFER_SIZE * 8];
- static GLubyte color_buf[BUFFER_SIZE * 16];
- static GLuint index_buf[BUFFER_SIZE * 6];
- static int width = 800;
- static int height = 600;
- static int buf_idx;
- static SDL_Window *window;
- void r_init(void) {
- /* init SDL window */
- window = SDL_CreateWindow(
- NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
- width, height, SDL_WINDOW_OPENGL);
- SDL_GL_CreateContext(window);
- /* init gl */
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_CULL_FACE);
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_SCISSOR_TEST);
- glEnable(GL_TEXTURE_2D);
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
- /* init texture */
- GLuint id;
- glGenTextures(1, &id);
- glBindTexture(GL_TEXTURE_2D, id);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, ATLAS_WIDTH, ATLAS_HEIGHT, 0,
- GL_ALPHA, GL_UNSIGNED_BYTE, atlas_texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- assert(glGetError() == 0);
- }
- static void flush(void) {
- if (buf_idx == 0) { return; }
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glOrtho(0.0f, width, height, 0.0f, -1.0f, +1.0f);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- glTexCoordPointer(2, GL_FLOAT, 0, tex_buf);
- glVertexPointer(2, GL_FLOAT, 0, vert_buf);
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, color_buf);
- glDrawElements(GL_TRIANGLES, buf_idx * 6, GL_UNSIGNED_INT, index_buf);
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- buf_idx = 0;
- }
- static void push_quad(mu_Rect dst, mu_Rect src, mu_Color color) {
- if (buf_idx == BUFFER_SIZE) { flush(); }
- int texvert_idx = buf_idx * 8;
- int color_idx = buf_idx * 16;
- int element_idx = buf_idx * 4;
- int index_idx = buf_idx * 6;
- buf_idx++;
- /* update texture buffer */
- float x = src.x / (float) ATLAS_WIDTH;
- float y = src.y / (float) ATLAS_HEIGHT;
- float w = src.w / (float) ATLAS_WIDTH;
- float h = src.h / (float) ATLAS_HEIGHT;
- tex_buf[texvert_idx + 0] = x;
- tex_buf[texvert_idx + 1] = y;
- tex_buf[texvert_idx + 2] = x + w;
- tex_buf[texvert_idx + 3] = y;
- tex_buf[texvert_idx + 4] = x;
- tex_buf[texvert_idx + 5] = y + h;
- tex_buf[texvert_idx + 6] = x + w;
- tex_buf[texvert_idx + 7] = y + h;
- /* update vertex buffer */
- vert_buf[texvert_idx + 0] = dst.x;
- vert_buf[texvert_idx + 1] = dst.y;
- vert_buf[texvert_idx + 2] = dst.x + dst.w;
- vert_buf[texvert_idx + 3] = dst.y;
- vert_buf[texvert_idx + 4] = dst.x;
- vert_buf[texvert_idx + 5] = dst.y + dst.h;
- vert_buf[texvert_idx + 6] = dst.x + dst.w;
- vert_buf[texvert_idx + 7] = dst.y + dst.h;
- /* update color buffer */
- memcpy(color_buf + color_idx + 0, &color, 4);
- memcpy(color_buf + color_idx + 4, &color, 4);
- memcpy(color_buf + color_idx + 8, &color, 4);
- memcpy(color_buf + color_idx + 12, &color, 4);
- /* update index buffer */
- index_buf[index_idx + 0] = element_idx + 0;
- index_buf[index_idx + 1] = element_idx + 1;
- index_buf[index_idx + 2] = element_idx + 2;
- index_buf[index_idx + 3] = element_idx + 2;
- index_buf[index_idx + 4] = element_idx + 3;
- index_buf[index_idx + 5] = element_idx + 1;
- }
- void r_draw_rect(mu_Rect rect, mu_Color color) {
- push_quad(rect, atlas[ATLAS_WHITE], color);
- }
- void r_draw_text(const char *text, mu_Vec2 pos, mu_Color color) {
- mu_Rect dst = { pos.x, pos.y, 0, 0 };
- for (const char *p = text; *p; p++) {
- if ((*p & 0xc0) == 0x80) { continue; }
- int chr = mu_min((unsigned char) *p, 127);
- mu_Rect src = atlas[ATLAS_FONT + chr];
- dst.w = src.w;
- dst.h = src.h;
- push_quad(dst, src, color);
- dst.x += dst.w;
- }
- }
- void r_draw_icon(int id, mu_Rect rect, mu_Color color) {
- mu_Rect src = atlas[id];
- int x = rect.x + (rect.w - src.w) / 2;
- int y = rect.y + (rect.h - src.h) / 2;
- push_quad(mu_rect(x, y, src.w, src.h), src, color);
- }
- int r_get_text_width(const char *text, int len) {
- int res = 0;
- for (const char *p = text; *p && len--; p++) {
- if ((*p & 0xc0) == 0x80) { continue; }
- int chr = mu_min((unsigned char) *p, 127);
- res += atlas[ATLAS_FONT + chr].w;
- }
- return res;
- }
- int r_get_text_height(void) {
- return 18;
- }
- void r_set_clip_rect(mu_Rect rect) {
- flush();
- glScissor(rect.x, height - (rect.y + rect.h), rect.w, rect.h);
- }
- void r_clear(mu_Color clr) {
- flush();
- glClearColor(clr.r / 255., clr.g / 255., clr.b / 255., clr.a / 255.);
- glClear(GL_COLOR_BUFFER_BIT);
- }
- void r_present(void) {
- flush();
- SDL_GL_SwapWindow(window);
- }
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